>>224
>What's the engine this game is working on, strawberry?
It's largely the same Liarsoft engine (xfl archives, gsc scripts, wcg images), although I downloaded one of Amaterasu's patches and found some discrepancies (gsc header size of 36 vs 28 bytes, for example).
>If it's the same engine liarsoft usually use like in Kusarihime or Inganock or Sharnoth, maybe asking about Amaterasu's tools to see if it's compatible with this might help
I've managed to break the script format (and write a tool that can extract/inject translations - The output from that is what I uploaded), but yes, I'm still stumped over the image format.
>Also there should be an accurate linecount of the script
cat *.txt | grep '^>' | wc -l
44044
Although as >>214 brought up, someone already translated... 557 lines. Well, it's a start.
>Maybe pass me the original game file where you extracted the script from, and I'll see if I can enslave someone to do this
You sure? I'd imagine that the text files I uploaded are the easiest way to translate.