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374713 No.204  

My brain is melting from staring at hexdumps.........

http://vndb.org/v494

The text is in Shift-JIS encoding, and the game starts with script 6100.txt.
http://dl.dropbox.com/u/14481569/sapphism.zip

Staring at hexdumps managed to get me this far, but there are still two things missing: I don't know what order these scripts go in, and there's no indication of who's speaking, so I recommend that translators play through the game first.

Of course, if not being able to tell who's speaking is a problem, I'll try to fix it, but I can't make any guarantees.

Should I provide a link to the actual game too?

>> No.205  
>Should I provide a link to the actual game too?

That'd help a lot I guess.

>> No.211  

>>205
Here it is

http://www.anime-sharing.com/forum/hentai-games-38/japanese-%5B040730%5D-%E3%82%B5%E3%83%95%E3%82%A3%E3%82%BA%E3%83%A0%E3%81%AE%E8%88%B7%E7%AA%93%EF%BD%9E-epic%EF%BD%9E-sapphism-no-gensou-11132/

>> No.214  

There's a partial translation here:

http://db.gamefaqs.com/computer/doswin/file/saphizim_no_gensou_trans.txt

>> No.215  

>>214
That was unexpected. Should we contact him and ask him to help us (at least in matching the translation text to the script)?

>> No.216  

Not sure how many people are affected since no one claimed anything yet, but I fixed a line break issue that required me to regenerate the scripts.

Same link.
http://dl.dropbox.com/u/14481569/sapphism.zip

>> No.224  

What's the engine this game is working on, strawberry? If you don't know, what's the file type of the file where you extracted the script?

If it's the same engine liarsoft usually use like in Kusarihime or Inganock or Sharnoth, maybe asking about Amaterasu's tools to see if it's compatible with this might help.

Also there should be an accurate linecount of the script to give an estimate of how much text the game actually has, to give the people working on it more knowledge of what they're getting into.

Maybe pass me the original game file where you extracted the script from, and I'll see if I can enslave someone to do this.

>> No.226  

>>224

>What's the engine this game is working on, strawberry?

It's largely the same Liarsoft engine (xfl archives, gsc scripts, wcg images), although I downloaded one of Amaterasu's patches and found some discrepancies (gsc header size of 36 vs 28 bytes, for example).

>If it's the same engine liarsoft usually use like in Kusarihime or Inganock or Sharnoth, maybe asking about Amaterasu's tools to see if it's compatible with this might help

I've managed to break the script format (and write a tool that can extract/inject translations - The output from that is what I uploaded), but yes, I'm still stumped over the image format.

>Also there should be an accurate linecount of the script

cat *.txt | grep '^>' | wc -l
44044

Although as >>214 brought up, someone already translated... 557 lines. Well, it's a start.

>Maybe pass me the original game file where you extracted the script from, and I'll see if I can enslave someone to do this

You sure? I'd imagine that the text files I uploaded are the easiest way to translate.

>> No.230  

>>226
Whoops, I meant enslaving someone to do the line count. Sorry to bring up your hopes. It looks like you did that already lol.

>44044

Welp.
I'll be running away now.

>> No.255  

>>230
Aww. Well, it's not like I don't understand where you're coming from.

Well then, should we contact the person who wrote http://db.gamefaqs.com/computer/doswin/file/saphizim_no_gensou_trans.txt and ask for his help?

We should also probably have more than one translator...

>> No.307  

Hey guys, sorry I'm late to the party. Original translator here. I would be very happy to help out, but that comes with a couple of caveats. One, between work, life, and my other personal projects, I'm kinda short on free time, so I can't guarantee many hours per week to work on this. Two, I haven't done much of anything with this game or Japanese in general for a couple years now, so I am hella rusty. So in summary, I'll give you what I can, but you're definitely gonna want more than just me working on this.

>> No.316  

I'll align SnG's translation to the script files.

>> No.317  

I've noticed some odd line splits.

For example in 6102.txt

There is a line in the game that reads:
いや……まさか……!

And in the script file it looks like:
いや

>

……

>

まさか……!

>
>> No.318  

>>317
This was a conscious choice. Some of the lines have effects coded mid-line (ex: font size and text speed changes), so I'm using those as line delimiters so that you don't have to worry about accidentally deleting them. Rest assured that they'll be merged back in properly.

>> No.322  

Here are the filled in 61xx scripts, I TLC'd them too:

http://www.mediafire.com/?w4mjwjvs85gqh3l

@SnGTrans
Thanks, I'm looking forward to seeing more of your work! I'll TLC it again.

>> No.344  

>>226
From the CRASS documentation. Source code snapshot don't cantain source for this engine sadly.
【.wcg Resource Info】

original data is 32 bit BMP.

header:

	s8 magic[2];		// "WG"
u16 flags; // uncompleted analysis
u32 unknown; // 0
u32 width; // image width
u32 height; // image height
	following data segment is divided into 2 parts: first part is compressed R(red) and A(alpha) data in every pixel; second one is B(blue)and G(green) data in every pixel. before every data field has a info data structure.
info data structure: 
u32 uncomprlen; // decompressed length
u32 comprlen; // searching table + RLE compressed length
u16 code_number; // table item number(every item with 2 bytes)
u16 unknown;
data segment: 
closely behind info data structure
>> No.359  

The script is going up on a wiki, right?

>>344

>RLE compressed

The trouble I had was that "RLE compressed" is too general. However, I managed to figure it out from looking at Crass's source code, so thanks for that.

>> No.362  

>>359
Source? The one i have do not contain sorce of LiosGame cui. Did you managed to find fuller sources?

>> No.384  

>>359

>The script is going up on a wiki, right?

Do you want to make a separate wiki for SnG or use YP wiki? I don't know what you prefer, but you're free do put the script up on either place.

>> No.425  

>>384
Huh, I can't seem to find DokuWiki's API. Don't tell me I have to manually add 462 scripts...

>> No.427  

>>425
Is this http://www.dokuwiki.org/devel:xmlrpc relevant?

>> No.430  

>>427
http://wiki.yuriproject.org/lib/exe/xmlrpc.php

>XML-RPC server not enabled.

...Well then, I guess we'll have to wait for the sysadmin to upload everything. orz

>> No.431  

>>430
Urg... that's bad, since I don't have admin access. Tell me what needs to be done and I'll email k-zed about it.

>> No.432  

>>431

Just to add all 462 scripts, each into its own page (probably in a sapphism: namespace or something).

http://dl.dropbox.com/u/14481569/sapphism_script_utf8.zip

There were a couple of scripts with nonconvertible characters, though, so just in case:

http://dl.dropbox.com/u/14481569/sapphism_script_sjis.zip

>> No.441  

>>432

>There were a couple of scripts with nonconvertible characters

The encoding isn't strictly sjis. Use cp932.

>> No.442  

>>441
Ah, thanks.

Updated link, now without conversion errors: http://dl.dropbox.com/u/14481569/sapphism_script_utf8.zip

>> No.461  

Here we go: http://wiki.yuriproject.org/doku.php?id=sapphism_no_gensou

>> No.472  

I added SnGTrans's TL >>322 in the wiki.

>> No.477  

Just added a (very slow...) automatic downloader to my tools. Well, at least it knows to only download translated scripts...

>> No.509  

Are lines that don't start with a > taken as comments?

And I noticed that lines in the game that have a (forced) newline are reduced to only one line in the scripts.

Is there a way to add newlines to the translation in some way?

>> No.511  
File: 3011.txt -(21632 B, 0x0) Thumbnail displayed, click image for full size.

I translated 3011.txt (Aisha route, visit Kanae right away)

>> No.515  

>>511
http://wiki.yuriproject.org/doku.php?id=sapphism_no_gensou:3011

>> No.528  

>>509

>Are lines that don't start with a > taken as comments?

Yes

>Is there a way to add newlines to the translation in some way?

For the most part, the forced newlines seemed to be there so that the engine wouldn't line break in weird places. You can add newlines with ^n, but right now this will break the automatic newliner in my patcher - I'll get to fixing that.

>> No.529  

I'm looking at 1011, and was wondering: what's the stance of localization in this project? I suppose honorifics are to be kept, but what about terms like お嬢様?

>> No.533  

>>529
A search through wiki http://wiki.yuriproject.org/doku.php?do=search&id=お嬢様 showed お嬢様 occur very few times. So you can either put Ojou-sama like the previous translator did, or translate them all to Milady. They can easily be changed when we do final script check.

>> No.534  

>>533

Alright, I'll just translate as I want and leave it to the script checkers.
Just want to do some standardization of uncertain names:
アンリエット -> Henriette? I noticed an Anriette somewhere, but seeing as Anri seems to be slightly French, I think a French pronunciation of Anriette is suitable.
ファン・ソヨン -> Fan Soyoung/Soo-young/Soo-Yon; I'll just put whoever tells me whatever for this one.

I did 6200 and 6201, and I'll post them when I'm on my computer. Leaving all of Anri's French interjections in
French.

I'll probably go on to the 1*** series next.

>> No.535  

>>534
I agree with that change. These names came from wikipedia, but they definitely didn't use a source, since Eliza's name was initially misspelled.

ソヨン probably came from 소연, giving So-yeon or Soyeon.

>> No.537  

>>536
Which on the Japanese page is スヨン.

>> No.538  

>>537
True http://ja.wikipedia.org/wiki/スヨン_(少女時代). I guess So-yeon it is then.

>> No.565  

>>563

Just not much posts on the forum.

Which brings me to my next point: I'm too busy to play the actual game, what with juggling this, some novel translations, work, and other things, so some translated lines might be blatantly out of context, (sometimes I can't tell who's speaking, or even if it's narration or not.) I'll be relying on proofreaders and such to catch any such errors.

We'll see how efficiently we can get this done, since I've just been translating with some spare time on my iPod. Of course, it'd be nice to have a few more translators that've actually played the game before, to PR as well as translate.

>> No.817  

Welp last update was a month ago...i guess sono hanabira games are just way more popular considering how much more attention the games have received.

>> No.1000  

It's been 3 months and nobody has made any updates to the translation at all.

Why did you guys drop it?

>> No.1001  

Well the SonoHana games are just far more popular. I'm pretty sure translations on other games will be picked up once those are done. Either be patient or learn Japanese I guess.

>> No.1070  

Does anyone have the OST for this game?

>> No.1072  

Can someone doublecheck script 2561's translation?

散歩コースの一角でベンチに座り、杏里とアルマはぼうっ、とした時間を楽しんでいた。

>Sitting at the corner of the walking track, Anri and Alma were

This part seems cut off. Im guessing the script isnt finished yet. Couple of blank spots too.

Also i spotted an error here :

……今度は、アルマ先輩を襲うつもりなんですか……?

>…So you intend to attack Anri-senpai this time…?

Should be Alma-senpai, not Anri.

>> No.1099  

>>1001

>the sonohana games are more popular

Have you ever considered this is purely because they are the only series that has been translated?

>> No.1100  

>>1099

Regardless of whatever the reason is, I don't think this is the place to discuss it, since it has nothing to do with the translation of the game

>> No.1147  

link for actual game is down

>> No.1247  

Anyone need me to upload the game?

>> No.1282  

I've figured out how the script specifies who is speaking, and I am so sorry that I procrastinated this for six months, especially when the solution turned out to be embarrassingly simple.

I'll fix my program as soon as possible to output the speaker's name into the extracted script, and merge it into the current translations, but I need someone to translate the names for me.

http://db.tt/nnzhLa38

Please map each image's filename to the name it depicts.

>> No.1284  

gf017.png -> Anri
gf018.png -> Tenkyouin
gf019.png -> Soyeon
gf020.png -> Alma
gf021.png -> Aisha
gf022.png -> Helena
gf023.png -> Eliza
gf024.png -> Nicolle
gf025.png -> Niki
gf026.png -> Chloe
gf027.png -> Anne Shirley
gf028.png -> Clare
gf029.png -> Miliera
gf030.png -> Coe
gf031.png -> Rachel
gf032.png -> Wells
gf033.png -> Sophia
gf034.png -> Principal
gf035.png -> Girl
gf036.png -> Unknown
gf037.png -> P.S.
gf038.png -> Corone
gf039.png -> Female student
gf040.png -> Buggane?(Bogeedon)
gf041.png -> Visitors
gf042.png -> Young Anri
gf043.png -> Stepsister
gf044.png -> Sylvie
gf045.png -> Crimea
gf046.png -> Girls
gf047.png -> Colleague
gf048.png -> Anri (hiragana)
gf049.png -> Young ladies
gf050.png -> New teacher
gf051.png -> Teacher
gf052.png -> Okita
gf053.png -> Polar Star
gf054.png -> Isolde
gf055.png -> Renee
gf056.png -> Michelle
gf057.png -> Anne Sher
gf059.png
gf061.png
gf062.png
gf063.png
gf064.png
gf065.png -> Penelope
gf066.png -> Rachel (hiragana)
gf067.png -> Mercurius
gf068.png -> Jao-Jun
gf069.png -> Bess
gf070.png -> Reed
gf071.png -> Bonnie
gf104.png -> Tenkyouin Enishi?Yukari
gf999.png

>> No.1290  

I've finished merging the names into the translated script: http://db.tt/qsJh9f3r

>> No.1337  

>>1290

Also, I messed up script 1034 while restoring the lines that dawn.light deleted, so it probably needs to be double-checked and fixed (seems to be just repeated lines) after Saluki uploads the named scripts.

>> No.1339  

>>1284
Dawn Light translated a few of these already.
Miliera -> Mirriela
Buggane/Bogeedon -> Buggane
Corone -> Collone

>> No.1343  

>>1339

Okay, updated the script.
http://db.tt/qsJh9f3r

>> No.1383  

>>1343

I've just discovered that I accidentally destroyed the contents of script 7031. I've fixed it now: http://db.tt/qsJh9f3r

>> No.1384  

>>1383
I've updated the wiki with these scripts.

>> No.1405  

Um, sorry for putting the wagon before the horse here, but if a patch does come out, could there maybe be one that skips over the rape scene? Sorry for being so demanding when you're all working hard >_<

>> No.1406  

>>1405
How would you go about that? The game itself doesn't have such a feature and the patch only replaces the Japanese text.

>> No.1407  

>>1405

Why? Most visual novels already let you skip scenes.

>> No.1408  

>>1406
Don't know, to be honest. I could ask one of the groups that release all-age patches, like Amaterasu, how they go about it, but due to the different engines I'm not sure it would help?
>>1407
Because scenes like that give me panic attacks, and while speeding up the text and covering most of the screen kinda works, it's still pretty unpleasant (and makes it harder to rec the game to anyone else). As for

>>Most visual novels already let you skip scenes.

I've never played one that let you do that and still reach the end, is it something older vns let you do? But this is my issue, so it obviously makes more sense for them not to do it anyway; sorry for requesting something weird.

>> No.1409  

>>1408
Ask someone to make a savegame for you.

>> No.1501  

Can anyone re-upload this game somewhere please? I can't seem to find any working link for it...

>> No.1550  

http://www.vivahentai4u.net/archives/125.html

Looking forward to this project ^_^

>> No.1552  

Does anyone else experience a weird glitch after the heroine choice when all the voiceover disappears? I've been trying to figure out if I broke something or it's just some sort of bug.

>> No.1553  

>>1552

It's probably Liarsoft not having the budget to get the whole thing voiced as opposed to an actual glitch.

>> No.1554  

>>1553
But... There's a 400 mb file with all the voices. I don't think that it contains only the prologue.

>> No.1560  

>>1553
You were right actually. I managed to extract the files, and it seems they managed to voice a few parts here and there, but then the calamity happened.

>> No.1720  

How can I get the gscfile decode/encode tool?

>> No.1821  

Mmm no updates in 9 months.

>> No.1862  

>>1821
Dawn.Light here. I'd like to apologise and stuff for just disappearing. It's been busy and things, and I'm also translating other things like Horizon. I want to try and find some equity between what I translate, but it's really hard to juggle work and stuff, especially when a lot of my free time is dedicated to translating.

Well, I hope to keep translating a little bit here and there, but I don't want to get your hopes up either.

Still haven't played the game (w)



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